Brief Table of Contents
Chapter 1. Getting to know Unity
Chapter 2. Building a demo that puts you in 3D space
Chapter 5. Building a Memory game using Unity’s new 2D functionality
Chapter 6. Putting a 2D GUI in a 3D game
Chapter 7. Creating a third-person 3D game: player movement and animation
Chapter 8. Adding interactive devices and items within the game
Chapter 9. Connecting your game to the internet
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