Preface

I’ve been programming games for quite some time, but only started using Unity relatively recently. Unity didn’t exist when I first started developing games; the first version was released in 2005. Right from the start, it had a lot of promise as a game development tool, but it didn’t come into its own until several versions later. In particular, platforms like iOS and Android (collectively referred to as “mobile”) didn’t emerge until later, and those platforms factor heavily into Unity’s growing prominence.

Initially, I viewed Unity as a curiosity, an interesting development tool to keep an eye on but not actually use. During this time, I was programming games for both desktop computers and websites and doing projects for a range of ...

Get Unity in Action now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.