Chapter 11. Putting the parts together into a complete game

This chapter covers

  • Assembling objects and code from other projects
  • Programming point-and-click controls
  • Upgrading the UI from the old to a new system
  • Loading new levels in response to objectives
  • Setting up win/loss conditions
  • Saving and loading the player’s progress

The project in this chapter will tie together everything from previous chapters. Most chapters have been pretty self-contained, and there was never any end-to-end look at the entire game. I’ll walk you through pulling together pieces that had been introduced separately so that you know how to build a complete game out of all the pieces. I’ll also discuss the encompassing structure of the game, including switching ...

Get Unity in Action now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.