Chapter 2. Building a demo that puts you in 3D space

This chapter covers

  • Understanding 3D coordinate space
  • Putting a player in a scene
  • Writing a script that moves objects
  • Implementing FPS controls

Chapter 1 concluded with the traditional “Hello World!” introduction to a new programming tool; now it’s time to dive into a nontrivial Unity project, a project with interactivity and graphics. You’ll put some objects into a scene and write code to enable a player to walk around that scene. Basically, it’ll be Doom without the monsters (something like what figure 2.1 depicts). The visual editor in Unity enables new users to start assembling a 3D prototype right away, without needing to write a lot of boilerplate code first (for things like initializing ...

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