Contents
Chapter 1: Introduction to the Interface and Seeing Animation in a New Way
Start to develop the basics of visualizing animation in a 3d program
Understand the different ways to create and control animation
Have several choices in selecting and editing keys
Control how you see and control motion
Chapter 2: Working with Keys and the Dope Sheet
Use the Set Key mode to jump to previously created keys
Scale and offset ranges of keys in the Track Editor
Chapter 3: How Do Living Objects Really Move?
Set keys with the right tangent type
Learn how to locate and identify the location of key frame information
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