Contents at a Glance
Part I Get Up and Running with XNA Game Studio on Your PC and Xbox 360
1 Introducing the XNA Framework and XNA Game Studio
2 XNA Game Studio and the Xbox 360
Part II Understanding XNA Framework Basics
5 Handling Input to Move Our Camera
6 Loading and Texturing 3D Objects
8 Extending the Content Pipeline
Part V XNA Game Studio and the Zune
13 Running the Game on the Zune
Part VI High Level Shader Language
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