Chapter 16. Physics Basics

In This Chapter

Image   Kinematics

Image   Force

Image   Collisions

This chapter provides an overview of some important physics principles we can model in our games. We do not go through an exhaustive list by any means. Physics in general requires an understanding of calculus, but there will not be any explanation of the math involved to create the physics in our games. It is very important to understand matrix and vector math ...

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