Introduction

Many developers became interested in programming because they saw a video game and thought, “How did they do that?” This book helps demystify what is required to make video games. Being able to write games on a next-generation console such as the Xbox 360 has never been an option for the masses before. Now with the XNA Framework, games can be written for the console.

By the end of this book, you will have created four complete games and many demos along the way. This book takes a serious look at performance-related issues when writing games using XNA for Windows and the Xbox 360. Two chapters are devoted to the High Level Shader Language (HLSL), which is a necessity for writing great games. The book covers physics and artificial ...

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