Part II. Graphics and Interaction

IN THIS PART

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Part II represents the largest section of the book, spanning Chapter 3 through Chapter 9. This part covers many significant features that distinguish ActionScript 3.0 from prior versions. It focuses on graphics and interactions and includes the new event model and display list.

Chapter 3 is a discussion of properties, events, and methods—the items responsible for manipulating just about anything in Flash. Chapter 4 goes on to explain the display list, a great new way to display visual assets in Flash. Chapter 5 discusses timeline control, including various navigation techniques.

Chapter 6 marks an important transition in the book. Chapter 6 discusses object-oriented programming and, while still introducing syntax in the timeline, the remaining chapters in the book will focus increasingly on OOP. Chapter 7 takes a look at various ways to animate graphics with ActionScript. Chapter 8 and Chapter 9 round out the presentation of graphics and interactivity with tutorials covering drawing with vectors and pixels. Included are demonstrations for creating vectors with ActionScript and manipulating a variety of bitmap properties in your projects.

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