In Review

In this chapter, we’ve looked at ways to create particle hair and fur systems and discovered other uses for Blender’s hair particles, such as for procedurally scattering objects, as we did for grass. In later chapters, we’ll return to hair and fur, as we discuss what materials to apply to create nice looking hair (see Chapter 12), how to light strand particles (see Chapter 13), and how to get the best results when rendering hair (see Chapter 14) by rendering it as a separate render layer.

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