Chapter 12. Materials

In Chapter 10 and Chapter 11, I created textures that specified the diffuse colors for the models, as well as other parameters, like reflectiveness, smoothness, and specular colors. Now we’ll look at combining these image textures with procedural textures and shaders to create materials for the scenes that look both interesting and convincing.

This chapter will cover how Blender’s materials work and how to incorporate textures into these materials. Let’s look first, though, at Blender’s two default render engines for rendering images, Cycles and the Blender Internal renderer, as they will significantly impact how we set up our materials.

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