Chapter 14. Rendering and Compositing

In this chapter, we move into the final stages of the projects as we turn each of the scenes into rendered images and tweak them to look their best. We begin by looking at Blender’s render settings, both for Blender Internal and Cycles, to determine how to get the best render in the shortest time possible. Following that discussion, I’ll cover using Blender’s node-based compositor to further refine, adjust, and grade these renders into final images. Finally, we’ll make a few tweaks to the renders in GIMP.

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