In Review

This concludes unwrapping the models I created in earlier chapters. We’ve looked at how to tag seams to unwrap meshes and how to refine the results of Blender’s unwrapping. We’ve also learned how to pack UV coordinates for meshes together to make it simple to texture multiple objects with one image. In Chapter 9, we’ll move on to adding particle systems to some of our projects to create fur and grass before baking and painting textures in Chapter 10 and Chapter 11 and creating materials in Chapter 12. In these later chapters, we’ll apply images to the UV coordinates we created in this chapter in order to bake and paint on textures that we can then use as the inputs for materials.

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