Chapter 9. Hair and Particle Systems

Blender’s particle systems are a powerful tool that you can use to create both static and dynamic hair and animated particle effects. They can also be used to populate your scene with instanced objects in order to create grass and other foliage. In this chapter, we’ll use Blender’s hair particles to create fur for the Bat Creature and to create grass for the Jungle Temple scene.

When you add a particle system to an object, the system is initially set up as a dynamic one that spawns point particles that are then simulated using Blender’s physics engine. In this chapter, though, we’ll mostly use the “hair” type for particles to create strands that are emitted from the surface of your mesh by default (see ...

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