Index
Numbers
2D avatars, render targets, 263–265
2D graphics
coordinate system, 13
drawing to screen, 14–16
animation, 20–21
controlling state, 21–25
Draw method, 16–19
moving things around, 19–20
explained, 13–14
GraphicsDeviceManager, 14
SpriteBatch object, 16
animation, 20–21
controlling state, 21–25
drawing, 16–19
moving things around, 19–20
text rendering, 25–27
Texture2D class, 14
2D sprites, 43
3D audio positioning, 356–357
3D graphics, 41–43
coordinate systems, 44–45
defined, 42
matrix, 53–54
combining matrix transforms, 58
identity, 54–55
rotation, 56–57
scale, 57
translation, 55
vectors, 46
addition, 47–48
cross product, 50
dot product, 49
negation, 49
point versus direction and magnitude, 46
scalar multiplication, ...
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