O'Reilly logo

XNA Game Studio 4.0 Programming: Developing for Windows by Dean Johnson, Tom Miller

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 4. Introduction to 3D Graphics

Let’s face it—graphics are cool. Graphics are a major reason why many developers become interested in gaming technology and creating games. The capability to create an image that can change over time is impressive. 3D graphics gives a false since of depth to an image on a flat 2D surface.

In this chapter, you learn:

• What makes up 3D graphics

• Basic mathematics used in 3D graphics

• Stages of the graphics pipeline

• Graphics profiles

• Using the GraphicsDevice and GraphicsAdapter objects

• Drawing each of the primitive types

3D Graphics in XNA Game Studio

Developing 3D graphics is similar to creating real-time art. Even more impressive are the detailed and interactive 3D graphics found in modern real-time ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required