Contents at a Glance
1 Anatomy of a Windows Store App
3 Sizing, Positioning, and Transforming Elements
6 Handling Input: Touch, Mouse, Pen, and Keyboard
Part III Understanding Controls
Part IV Leveraging the Richness of XAML
16 Styles, Templates, and Visual States
22 Thinking Outside the App: Live Tiles, Toast Notifications, and the Lock Screen
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