What this book covers

Chapter 1, Post Processing Stack, introduces readers to the Post Processing Stack, which will allow users to tweak their game's appearance without having to write any additional scripts.

Chapter 2, Creating Your First Shader, introduces you to the world of shader coding in Unity. You will build some basic shaders and learn how to introduce tweakable properties in your shaders to make them more interactive.

Chapter 3, Surface Shaders and Texture Mapping, covers the most common and useful techniques that you can implement with Surface Shaders, including how to use textures and normal maps for your models.

Chapter 4, Understanding Lighting Models, gives you an in-depth explanation of how shaders model the behavior of light. ...

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