Contents
Chapter 1 Quad-Play and the Curse of Interesting Times
Virtualization: A Common Modus Operandi
Quad-Play in Virtualized Environments
Globalization 3.0 at Our Doorstep
Has It Really Gotten That Flat?
Consumer Led: When Work Emulates Social Networks
From Web 2.0 to Visual Networking
Viral Video: The Edward R. Murrow of Our Times?
IP Video and Collaboration at Work: An Illustration
Softening the Edge of Fast Turnarounds
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