Chapter 7Game Maker Language (GML)

Learning Objectives—Upon completion of Chapter 7 readers will be able to:

  • Define GML and how it can be used to supplement game design in GameMaker
  • Write scripts using GML
  • Identify commonly used variables and their uses
  • Use GML to change object behaviors
  • Use GML as a shortcut tool for game creation

Project Overview: Redesigning Lost Dog Using GML

In Chapter 3 we created a traditional side-scroller game using the drag-and-drop features in GameMaker. Although we were able to successfully create our game, we could have cut the time it took to create our game significantly by coding portions of the game. The coding ...

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