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The Game Narrative Toolbox by Ann Lemay, Jennifer Brandes Hepler, Toiya Kristen Finley, Tobias Heussner

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Introduction

When you sit in a movie theater watching the explosion-packed opening of a modern action movie, you’re giving up your right to know exactly what’s going on in favor of pulse-pounding excitement. What does it matter if you know who these people are, as long as you can tell that they’re on a helicopter, piloted by a demon, that’s packed with C4 and plummeting into the heart of an active volcano?1

Moviegoers know that whatever questions are still plaguing them at the end of the opening spectacle will be answered later, and they’re willing to wait a little to find out what it all means. But writers for videogames do not have that luxury. Despite working for an audience that generally loves a good explosion even more than film buffs, ...

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