Part I. ActionScript 3.0 Introduced

Part I seats you comfortably in the ActionScript 3.0 bistro, offers to take your coat, and gives you a free basket of fresh bread, hot from the oven. You’ll get drinks, of course, and be presented with a menu that unveils the variety of tools you can use while exploring ActionScript 3.0. Specials include the Flash authoring tool and Flash Player 10, with a dash of Flex Builder 3. You’ll also see a few third-party script editors.

The first chapters touch on a number of ActionScript concepts, explored further in Part II, Part III, and Part IV. These introductory tidbits are intended to whet your appetite. They give you an overview of the new features of ActionScript 3.0: what makes it easier to use and more powerful than its predecessor, how to benefit from its richer warnings and error messages, and how the new language can improve your workflow by helping you get organized.

Chapter 1, Introducing ActionScript 3.0

Chapter 2, Discovering What You Need to Work with ActionScript 3.0

Chapter 3, Looking at the Changes in ActionScript 3.0

Chapter 4, Exploring the Benefits of Using ActionScript 3.0

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