Shaderlight Render Settings

To render simulated lighting, you’ll need to set specific options in the Shaderlight Render Settings menu (Fig. 29.13).

Fig. 29.13: The Shaderlight Render Settings menu used to render simulated lighting

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Use the settings as described here:

1. Under the Scene options, set the option to Interior (GI).
2. Under Update, keep Auto. The Update option will be changed to Tile based on the quality level of the rendering.
3. Under the Lighting section, from the pull-down menu, select Artificial Lights Only. Skylight Portals will use different settings.
4. From the pull-down menu under Background Preset, select Lighting Environment.

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