Apply Texture Values
Values are applied to textures using the Shaderlight Material menu. Materials are picked with the SketchUp Paint Bucket Eye Dropper (Fig. 27.1). The chosen textures will appear in a preview window at the top left of the Material menu. Once a preset is applied, the Texture preview will update, displaying how the texture will appear once rendered. An applied value affects all versions of a texture.
Shaderlight had preprogrammed values for native SketchUp textures. These materials come preloaded into the SketchUp Paint Bucket (Fig. 27.2). SketchUp native textures have prearranged rendering values. They do not need to be adjusted, and no additional values need to be applied. Simply apply them to surfaces and render (Fig. 27.3)
Using the native textures is an excellent way to create quick renderings. The native materials will still need to be scaled for best appearance. The SketchUp Material menu can be used to adjust ...
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