Customizing Widgets with Classes
You don’t have to use OOP in Tkinter scripts, but it can definitely help. As we just saw, Tkinter GUIs are built up as class-instance object trees. Here’s another way Python’s OOP features can be applied to GUI models: specializing widgets by inheritance. Example 8-18 builds the window in Figure 8-21.
Figure 8-21. A button subclass in action
Example 8-18. PP3E\Gui\Intro\gui5.py
from Tkinter import * class HelloButton(Button): def _ _init_ _(self, parent=None, **config): # add callback method Button._ _init_ _(self, parent, config) # and pack myself self.pack( ) self.config(command=self.callback) def callback(self): # default press action print 'Goodbye world...' # replace in subclasses self.quit( ) if _ _name_ _ == '_ _main_ _': HelloButton(text='Hello subclass world').mainloop( )
This example isn’t anything special to look at: it just displays
a single button that, when pressed, prints a message and exits. But
this time, it is a button widget we created on our own. The HelloButton
class inherits everything from
the Tkinter Button
class, but adds
a callback
method and constructor
logic to set the command
option to
self.callback
, a bound method of
the instance. When the button is pressed this time, the new widget
class’s callback
method, not a
simple function, is invoked.
The **config
argument here is assigned unmatched keyword arguments; they’re passed ...
Get Programming Python, 3rd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.