Table of Contents
Chapter 1: Flying Before You Walk
Building a Complete Game in 500 Lines
Adding the Boilerplate HTML and CSS
Creating Your Game’s Structure
Refactoring the Sprite Classes
Chapter 3: Finishing Up and Going Mobile
Capturing a Brief History of HTML5
Considering HTML5 from a Game Perspective
Considering HTML5 from a Mobile Perspective
Surveying the Mobile Browser Landscape
Chapter 5: Learning Some Helpful Libraries
Chapter 6: Being a Good Mobile Citizen
Responding to Device Capabilities
Dealing with Browser Resizing, Scrolling, and Zooming
Configuring Your App for the iOS Home Screen
Taking Mobile Performance into Consideration
Get Professional HTML5 Mobile Game Development now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.