Index
Numbers
2D Cartesian coordinates, 24
2D graphics
2D Bézier curves, 391–396
bitmaps
BITMAPS sample program, 253–257
definition of, 252
drawing, 257
pixel packing, 257–258
raster position, 256
color matrix, 288–289
color tables
bias values, 291
color lookup, 289–290
proxies, 290–291
rendering, 291
replacing, 291–292
scaling factors, 291
convolutions
applying, 293
border modes, 296–297
combining with other imaging operations, 293–294
definition of, 292
kernels, 292
loading from color buffer, 295
one-dimensional filters, 296
separable filters, 296
histograms, 297–300
history of, 10
imaging pipeline, 288
IMAGING sample program
glColorTable function, 290
glConvolutionFilter2D function, 293
glMatrixMode function, 288
histograms, 298–300
RenderScene ...
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