Chapter 1. Introduction to 3D Graphics and OpenGL

by Richard S. Wright Jr.

WHAT YOU’LL LEARN IN THIS CHAPTER:

• A brief overview of the history of computer graphics

• How we make 3D graphics on a 2D screen

• About the basic 3D effects and terminology

• How a 3D coordinate system and the viewport works

• What vertices are, and how we use them

• About the different kinds of 3D projections

This book is about OpenGL, a programming interface for creating real-time 3D graphics. Before we begin talking about what OpenGL is and how it works, you should have at least a high-level understanding of real-time 3D graphics in general. Perhaps you picked up this book because you want to learn to use OpenGL, but you already have a good grasp of real-time 3D ...

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