Tables
Table 1.1 OpenGL Versions and Publication Dates
Table 4.1 Common Coordinate Spaces Used in 3D Graphics
Table 5.1 Buffer Object Usage Models
Table 5.2 Basic OpenGL Type Tokens and Their Corresponding C Types
Table 5.3 Uniform Parameter Queries via glGetActiveUniformsiv()
Table 5.4 Atomic Operations on Shader Storage Blocks
Table 5.5 Texture Targets and Description
Table 5.6 Basic Texture Targets and Sampler Types
Table 5.7 Texture Filters, Including Mipmapped Filters
Table 5.9 Image Data Format Classes
Table 5.10 Image Data Format Classes
Table 5.11 Atomic Operations on Images
Table 5.12 Native OpenGL Texture Compression Formats
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