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OpenGL® SuperBible: Comprehensive Tutorial and Reference, Sixth Edition by Richard S Wright, Graham Sellers, Nicholas Haemel

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Chapter 1. Introduction

What You’ll Learn in This Chapter

• What the graphics pipeline is and how OpenGL relates to it

• The origins of OpenGL and how it came to be the way that it is today

• Some of the fundamental concepts that we’ll be building on throughout the book

This book is about OpenGL. OpenGL is an interface that your application can use to access and control the graphics subsystem of the device upon which it runs. This could be anything from a high-end graphics workstation to a commodity desktop computer, a video game console, or even a mobile phone. Standardizing the interface to a subsystem increases portability and allows software developers to concentrate on creating quality products, on producing interesting content, and on ...

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