Summary

All of the facial muscles are complete. The amount of detail added to the muscle is irrelevant. It's important to have enough geometry for the muscle to deform adequately, but it does not need extra geometry to define its shape. The key is to focus on the muscle motion, as that is the only thing translated to the characters skin.

image You can see the finished version of the muscles by opening the finalMuscles_v01.ma scene from the chapter2\scenes folder on the DVD. It's important to note that the magnitude and nCloth attributes in the scene aren't final—they're used for testing purposes. The final values are established in Chapter 8 to accommodate ...

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