O'Reilly logo

Linux® Socket Programming by Sean Walton

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 6. A Server Primer

IN THIS CHAPTER

Network programs always have a sender and a receiver. Generally, the sender is a client that connects to a service offered by a networked computer. Part I of this book, "Network Programming from the Client Perspective," covers in detail the client's standpoint—how to connect to a server, how to create connectionless communications, and how to use the IP- supporting tools. This chapter introduces the other half: the receiver or the server's perspective of the process.

The server's perspective completes the client/server ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required