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Linux® Bible, 2008 Edition: Boot Up to Ubuntu®, Fedora®, KNOPPIX, Debian®, openSUSE®, and 11 Other Distributions by Christopher Negus

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Chapter 29. Programming Tools and Utilities

IN THIS CHAPTER

  • Using the GCC compiler

  • Automating builds with make

  • Examining library utilities

  • Exploring source code control

  • Debugging with GDB

The preceding chapter, "Programming Environments and Interfaces," provided a high-level view of Linux programming, focusing on the overall development environment and introducing the idioms that give programming on a Linux system its distinctive character. This chapter goes into greater detail and describes some of the tools and toys found on a typical Linux development system.

The goal of this chapter is not to turn you into a developer in 30 pages or less, but simply to explore some of the variety of tools developers use so you will at least know what they are and what they do. You'll also learn how to use some of the programs and utilities.

The Well-Stocked Toolkit

Whether you prefer a graphical development environment or the classic command-line environment, you need a good set of tools if you want to write, compile, and debug programs for Linux. The good news is that Linux has plenty of editors, compilers, and debuggers from which to choose. The bad news is that Linux has plenty of editors, compilers, and debuggers from which to choose.

The range of programming tool options is good news for developers because they can pick the best and most appropriate tools for the development task at hand. The proliferation of choices is bad news for system administrators who need to install and maintain the tools ...

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