Custom Cursor Xtra
Tip
To create a Custom Cursor asset, use Insert
➤Media Element
➤Cursor
, not File
➤Import
.
Table B-8 lists the Xtras you’ll need for authoring and distribution of Director movies using Custom Cursors (Windows 3.1 and 68K are not supported). See Chapter 14, Graphical User Interface Components, of Director in a Nutshell for details on using the Xtra.
Table B-8. Custom Cursor Xtra
Projectors |
Xtra Name |
---|---|
Power Macintosh Authoring |
CurOptPPC |
Power Macintosh Distribution (Projectors or Shockwave) |
CursorPPC |
Windows 32-bit Authoring |
CurOpt.x32 |
Windows 32-bit Distribution (Projectors or Shockwave) |
Cursor.x32 |
Table B-9 shows sprite and castmember properties for Custom Cursors. It is implicit that each property takes the form:
theproperty
of membercursorMember
Custom cursors don’t have sprite properties (they should never be used as sprites). Instead custom cursors are used to set the cursor of sprite
property of other sprites:
set the cursor of spritewhichSprite
= [membercursorMember
]
or to set the sustem cursor:
cursor [member cursorMember
]
For details, see the HTML documentation installed along with the Custom Cursor Xtra.
Table B-9. Custom Cursor Xtra Properties
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