Custom Cursor Xtra

Tip

To create a Custom Cursor asset, use InsertMedia ElementCursor, not FileImport.

Table B-8 lists the Xtras you’ll need for authoring and distribution of Director movies using Custom Cursors (Windows 3.1 and 68K are not supported). See Chapter 14, Graphical User Interface Components, of Director in a Nutshell for details on using the Xtra.

Table B-8. Custom Cursor Xtra

Projectors

Xtra Name

Power Macintosh Authoring

CurOptPPC

Power Macintosh Distribution (Projectors or Shockwave)

CursorPPC

Windows 32-bit Authoring

CurOpt.x32

Windows 32-bit Distribution (Projectors or Shockwave)

Cursor.x32

Table B-9 shows sprite and castmember properties for Custom Cursors. It is implicit that each property takes the form:

the property of member cursorMember

Custom cursors don’t have sprite properties (they should never be used as sprites). Instead custom cursors are used to set the cursor of sprite property of other sprites:

set the cursor of sprite whichSprite = [member cursorMember]

or to set the sustem cursor:

cursor [member cursorMember]

For details, see the HTML documentation installed along with the Custom Cursor Xtra.

Table B-9. Custom Cursor Xtra Properties

Command

Value

Read-Only

Member

[a]
[b]

automask

TRUE | FALSE

 

castMemberList [a]

list of member references

 

cursorSize [b]

16 | 32

hotSpot [b]

point (x, y)

 

interval [a]

milliseconds (default is 100)

 

type

#cursor

 

[a] 1 Use the same cast member more than once within an animated ...

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