Creating an Eyeball

Jim’s eyes are drawn in kind of an animation/manga style (not completely round). The eyes are basically spherical, but to make them a little more realistic, you can create the cornea with the pupil beneath it. Figure 7.4 shows the process step by step and an explanation of what happens in each step follows.

1. In Object Mode, create a UV Sphere and, in the Operator panel, set it to have 16 segments and 16 rings.

2. Rotate the sphere 90 degrees on the X-axis so the poles are positioned at the front and back. This way, you’ll be able to use the circular edge loops on the front pole to build the pupil.

3. Enter Edit Mode by pressing Tab. Select the two edge loops of the front pole and the pole vertex. A quick way to do this is ...

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