Modeling the Basic Shapes for the Torso and Arms

Let’s start blocking the shapes for Jim’s torso and arms. In Figure 7.15, you’ll see the first steps in the process for creating them. Because the face was modeled using box modeling, you’ll have a chance to see how poly to poly works at this stage, even though it will be combined with box modeling.

1. Create a circle with 12 vertices, delete the left half, add a Mirror modifier to it (similar to what you did when you started working on the face) and place it in the base of the neck area. Enabling the Clipping option of the Mirror modifier will help with the central vertices of the torso.

2. Perform three extrusions (E), each one using two edges of the circle (two edges at the front, two at the ...

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