Modeling the Boots

Jim needs some feet to stand on, of course. In this section, we’ll model the boots. Figure 7.20 shows the steps for doing so. At this point, you should be getting up to speed and you’re probably becoming more proficient with modeling and using Blender’s tools, so the boots should be an easy task!

1. Create an eight-sided circle at the top of the boots, as shown in the reference images. Keep in mind that you’ll need two boots: you can add a Mirror modifier to get the second boot (place the origin of the boot in the center so they’ll be aligned), or you can just manually duplicate and mirror the boot afterward.

Tip

In situations like this one, you can use a little trick to save some time: select the bottom loop (Alt + RMB

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