Part II. GRAPHICS AND INTERACTION

Part II represents the largest section of the book, spanning Chapter 3 through Chapter 9. This part covers many significant features that distinguish ActionScript 3.0 from prior versions. It focuses on graphics and interactions and includes the new event model and display list.

Chapter 3 is a discussion of properties, events, and methods—the items responsible for manipulating just about anything in Flash. Of particular importance is a section that describes a novel approach to handling events in ActionScript. Chapter 4 goes on to explain the display list, a great new way to display visual assets in Flash. Chapter 5 discusses timeline control, including various navigation techniques.

Chapter 6 marks an important transition in the book, as the remaining chapters focus more on object-oriented programming. Chapter 7 takes a look at various ways to animate graphics with ActionScript. Chapter 8 and Chapter 9 round out the presentation of graphics and interactivity with tutorials covering drawing with vectors and pixels. Included are demonstrations for creating vectors with ActionScript and manipulating a variety of bitmap properties in your projects.

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