Creating a Roadmap

Once we have all of the answers to these questions, we can create our level. We suggest putting pen to paper, as they say, to rough out an idea of what it should look like first, before jumping into Unity. This will help us understand things like the distance over a gap, or where to place that hidden gem the player has to find.

We have gone ahead and created that roadmap (Figure 4.1), mapping out the conflicts, puzzles, and behaviors we will create. We will try to explain the theory behind the layout and how we answered those earlier questions. Again, our ways of level design may not be the best or the most effective, but we took what we know and applied it here.

Figure 4.1 Sketched level design

The main objective of our ...

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