Part 4. Using JavaScript with hardware in other environments

This part of the book explores some other environments in which you can use JavaScript to control hardware, and it looks toward the future.

You’ll start in chapter 10 by looking at JavaScript and JavaScript-like environments on highly constrained devices, prototyping some experiments with the Espruino Pico and Kinoma Element devices.

Both chapters 10 and 11 walk through a set of reusable steps for getting to know new platforms, quickly. In chapter 11, we’ll turn our attention to beefier hardware: general-purpose single-board computers (SBCs) that have onboard I/O capabilities. You’ll get up and running with the Raspberry Pi 3 and BeagleBone Black and adapt some Johnny-Five experiments ...

Get JavaScript on Things now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.