Chapter 10. JavaScript and constrained hardware

This chapter covers

  • How JavaScript-capable embedded hardware platforms compare with host-client and single-board-computer (SBC) platforms
  • Steps for familiarizing yourself with a new development platform
  • Examining two representative embedded JavaScript platforms: Espruino Pico and Kinoma Element
  • Developing projects with the Espruino Pico
  • Crafting text and shapes with Nokia 5110 LCD displays and the Espruino Graphics library
  • Reusing trusty components: using the BMP180 multisensor and HMC5883L compass in new ways on different platforms
  • A case-study view of the Kinoma Element

In the first half of this book, electronics fundamentals were demonstrated by using a tethered Arduino Uno—a host-client ...

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