Chapter 3. DirectX 10 Blend Shapes: Breaking the Limits

Tristan Lorach NVIDIA Corporation

Rich animation is an important aspect of any modern game, and blend shapes are among the most effective techniques to drive this animation. With the capabilities introduced in DirectX 10 hardware, prior GPU-based implementations can be extended to support much more flexible blending scenarios. In this chapter we present two strategies for moving beyond the previous limitations on GPU-accelerated implementations of blend shapes. Figure 3-1 illustrates several facial expressions created from multiple blend shapes.

This Character Has More Than 50 Blend Shapes

Figure 3-1. This Character Has More Than 50 Blend ...

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