Copyright © 2011 NVIDIA Corporation and Wen-mei W. Hwu. All rights reserved.
Introduction
The State of GPU Computing in Ray Tracing and Rendering
We are on the cusp of a rendering renaissance. Although GPUs have traditionally been used to drive hardware rasterization pipelines, and GPU computing has ventured into many different fields as a general computing platform, it is not to be forgotten that computer graphics stands to greatly benefit from these new programming models.
As GPUs continue to become more powerful and ...

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