O'Reilly logo

GPU Computing Gems Emerald Edition by Wen-mei W. Hwu

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 28. A Programmable Graphics Pipeline in CUDA for Order-Independent Transparency
Mengcheng Huang, Fang Liu, Xuehui Liu and Enhua Wu
In this chapter we present a rasterization-rendering pipeline using CUDA. We discuss the implementation details of the basic functionalities in a hardware-rendering pipeline, with a focus on triangle rasterization and raster operations. Within this architecture, we propose two single-pass algorithms for efficient rendering of order-independent transparency. The results demonstrate significant performance speedups in comparison to the state-of-the-art methods that are based on traditional graphics pipelines.
28.1. Introduction, Problem Statement, and Context
In recent years the graphics hardware has undergone ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required