Chapter 28. A Programmable Graphics Pipeline in CUDA for Order-Independent Transparency
Mengcheng Huang, Fang Liu, Xuehui Liu and Enhua Wu
In this chapter we present a rasterization-rendering pipeline using CUDA. We discuss the implementation details of the basic functionalities in a hardware-rendering pipeline, with a focus on triangle rasterization and raster operations. Within this architecture, we propose two single-pass algorithms for efficient rendering of order-independent transparency. The results demonstrate significant performance speedups in comparison to the state-of-the-art methods that are based on traditional graphics pipelines.
28.1. Introduction, Problem Statement, and Context
In recent years the graphics hardware has undergone ...