Will will create our game world in Chapter 4, Creating Our Terrain, and then add cameras and lighting effects in Chapter 5, Lights, Cameras, and Shadows. We will create a basic outdoor environment that consists of a large island surrounded by water. The water will be for aesthetics and boundary purposes. We will not make use of the water; after all, cucumbers cannot swim.
Here is a mock-up of the shape our game world will take:
There are four basic things illustrated in the preceding mock-up:
- Water: This will just be used for our game world border.
- Spawn Points: There are five spawn points, and we can randomly spawn our ...