Game world layout

Will will create our game world in Chapter 4, Creating Our Terrain, and then add cameras and lighting effects in Chapter 5, Lights, Cameras, and Shadows. We will create a basic outdoor environment that consists of a large island surrounded by water. The water will be for aesthetics and boundary purposes. We will not make use of the water; after all, cucumbers cannot swim.

Here is a mock-up of the shape our game world will take:

There are four basic things illustrated in the preceding mock-up:

  • Water: This will just be used for our game world border.
  • Spawn Points: There are five spawn points, and we can randomly spawn our ...

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