Lights, Cameras, and Shadows

In the previous chapter, we created our game's terrain and made several customizations to the terrain, based on our design mock-up in Chapter 3, Designing the Game. We used shaping tools, painted the terrain, and added water. We even created our own tree from scratch. In addition, we created a material and imported a texture file.

In this chapter, we will explore cameras and lighting in Unity. We will start with a look at cameras to include perspectives, frustums, and Skyboxes. Next, we will learn a few uses of multiple cameras to include mini-maps. We will also cover the different types of lighting, explore reflection probes, and conclude with a look at shadows.

Specifically, we will cover the following concepts: ...

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