As is true with most all of 3D, there are several ways to accomplish a particular look or shape. In Maya, this is especially true. When you are looking at the mounds of research, you will have done before a project and are trying to plot out how to model a particular shape, there will actually be quite a few methods that will present themselves. Picking which is best for which situation is the key.
In order to efficiently pick the best method, it’s important to understand a bit about how 3D software works, and how we see what we see when looking at 3D forms.
Figure 3.1 is a portrait of the star ...