Introduction

The purpose of this book is to give artists and modelers who may be new to 3D modeling and animation, or who may want to expand their skill set, an overview of the four main programs with some tutorials to get them started.

We will take you through a series of tutorials, covering the following topics:

  • Character concepts
  • Anatomy
  • Low-poly asset modeling in 3ds Max
  • Normal maps, including CrazyBump
  • Creating texture maps from photographs
  • Alpha maps
  • Color theory
  • Maya’s interface
  • Creating a low-poly character in Maya
  • Production pipelines
  • Introduction to ZBrush
  • Workflow
  • Rigging a character
  • Facial expressions
  • Shading and texturing
  • Low- to high-poly modeling
  • Complex mapping and textures
  • UVTool

I will be introducing you to a number ...

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