Contents
Chapter 1 Creating a Box Using 3ds Max (Andrew Gahan)
Chapter 2 Creating an Oil Drum Using 3ds Max (Andrew Gahan)
Chapter 3 Creating Texture Maps from Photographs Using Photoshop (Andrew Gahan)
Chapter 4 Creating Normal Maps Using Photoshop and Crazy Bump (David Wilson)
Chapter 5 Concept Art (Jason Patnode)
Chapter 6 Anatomy (Jason Patnode)
Chapter 7 A Basic (Game) Art Education (Luke Ahearn)
Chapter 8 The Basic 3D Kit Using Maya (Jean-Marc Gauthier)
Chapter 9 Pipeline and Modeling Guidelines Using Maya (Jason Patnode)
Chapter 10 Overview of Maya (Jason Patnode)
Chapter 11 Introduction to ZBrush Modeling (Jason Patnode)
Chapter 12 Designing Your First Biped Character Using Photoshop and Maya (Cheryl Cabrera)
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