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Fundamentals of ActionScript 3.0: Develop and Design by Doug Winnie

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Project 2. DiceOut!

Over the last several chapters, you have learned the basics of working with classes and object-oriented programming with ActionScript. Now it is time to put your skills to the test with a little game called DiceOut.

What is different about this project, compared to the first, is that you’ll have a design file to start from, which will introduce a common workflow for teams. Often a designer might create a noninteractive version of the project and pass it along to the interactive designer to add the logic and controls to make everything work.

Part of this project will use some elements of the clock that you created in Project 1. It will be helpful to familiarize yourself with the previous project, or if you skipped it, go back ...

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